![]() This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. Completing these screens often requires forward planning and precision. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. ![]() The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. This entails progressing through 150 screens of platforms, ladders and ropes. The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. It remains the only 16-bit version of the first game and has possibly the highest resolution at 512x342 pixels on a crisp monochrome display. ![]() Amstrad CPC, Android, Apple II, Arcade, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, DOS, FM-7, iPhone, J2ME, Macintosh, MSX, NES, PC-6001, PC-8000, PC-88, PC-98, Sharp X1, SG-1000, VIC-20, Wii, Wii U, Windows Phone, WonderSwan, ZX Spectrum Lode Runner was enhanced for the Apple Macintosh (and packaged as such).
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